Re:Show HN: My platforming game written in C 89
by backpackviolet on Saturday July 08, 2023 @11:15AM
(#36645189)
You have to be some kind of madman to make a game in straight C. The controls being what they are is kind of fitting. I mean, it might be a prank, but like QWOP and Getting Over It, I think it's just the product of a certain kind of mind. I'm not going to be able to finish this, but I admire the craft of it.
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Re:Show HN: My platforming game written in C 89
by deaddodo on Saturday July 08, 2023 @01:56PM
(#36646907)
> You have to be some kind of madman to make a game in straight C.
....why? A significant chunk of commercial games released were done in C (maybe not 'straight", as they might plug into Lua or Python); and probably the majority of open source games were.
C is fairly straightforward to develop games in, and is one of the realms it excels in; so I have no idea why you'd feel this way.
Re:Show HN: My platforming game written in C 89
by tnecniv on Saturday July 08, 2023 @08:36PM
(#36650196)
Roller Coaster Tycoon was written in assembly despite it being the 90s. That’s a lot crazier than writing a platformer in C.
Many, if not most, are C++ with scripting. If you’re working on something that doesn’t need scripting, pure C is totally fine.