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Re:Javascript libraries for animation in HTML5 by Arelius on Saturday March 03, 2012 @04:00PM (#3661124)
The problem is that canvas are not cheap enough. And there are numerous scenarios where wasting them will prove to be a huge disadvantage to performance. Which is already mostly a problem in JavaScript, and the web in general.
Re:Javascript libraries for animation in HTML5 by franze on Saturday March 03, 2012 @04:05PM (#3661132)
for web-sized-pics and (instagram like) filter-effects (even effects stacked upon each other) they are cheap enough, but yeah, that question will only be solved with real world performance tests.

from my point of view: most of the canvas (effect) libs smell like premature optimization to me. could be wrong, though.

Re:Javascript libraries for animation in HTML5 by Arelius on Saturday March 03, 2012 @05:19PM (#3661284)
The context is within an thread on Animation. Yes, of course it's cheap enough for an effect you are just generating a still of, but it is a measurably slow approach for anything that needs animation.

And couldn't you create the kind of library you wanted by simply making a wrapper that called did something like

    function X(canvas, ...) { var C = canvas.clone(); oldX(C, ...); return canvas }
You can't really do the opposite and get the performance advantages.