Re:Apple forced to make major cuts to Vision Pro headset pro...
by throwuwu on Tuesday July 04, 2023 @11:18AM
(#36587813)
There are other high resolution headsets on the market right now at comparable or less cost than the vision pro.
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Re:Apple forced to make major cuts to Vision Pro headset pro...
by czzr on Tuesday July 04, 2023 @11:54AM
(#36588331)
Such as?
Re:Apple forced to make major cuts to Vision Pro headset pro...
by smoldesu on Tuesday July 04, 2023 @12:50PM
(#36589224)
Pimax 8k has been around for years: https://pimax.com/product/vision-8k-x/
Re:Apple forced to make major cuts to Vision Pro headset pro...
by jitl on Tuesday July 04, 2023 @01:03PM
(#36589433)
Apple’s headset claims to be >4K per eye, which is what the “8k” headsets of today offer.
But they don’t have as compelling latency, hand tracking, or app development toolkits
Re:Apple forced to make major cuts to Vision Pro headset pro...
by throwuwu on Tuesday July 04, 2023 @01:33PM
(#36589903)
wdym by latency? From what I can find the vision pro is 90hz which is the minimum for sota headsets with 120 being targeted by higher end devices. There are lots of hand tracking solutions for headsets that don’t have it built in but for a lot of interactions you want more than one button anyways. I’d rather have my pick of engines and SDKs through the open XR standard then be stuck with whatever Apple cooks up.