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Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by fwlr on Sunday July 02, 2023 @11:38PM (#36568467)
This is underselling how un-buggy Factorio is. Just read the bugfix section of the previous releases: https://wiki.factorio.com/Version_history/1.1.0

“ Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. ”

“ Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. ”

“ Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces “

“ Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing “

“ Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces. “

And so on. There was a blog post a while back that claimed they had fixed over 8,800 reported bugs and after more than four years of development they had reached 0 outstanding bugs.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by duskwuff on Monday July 03, 2023 @01:25AM (#36569228)
Particularly notable is that many of the bugs they're fixing can only be triggered by mods. (This is the case for at least half of the ones in your example -- "modded pipe-to-ground" is obviously mod-only, and neither "solar panels on multiple surfaces" nor "spider vehicles with burner energy sources" are features present in the base game.)