Of course there are also mods, like M.I.R.V., by one of the devs :
Spidertrons are also not automated. They don't patrol. They don't run away when they are out of ammo, come back and reload.
Love the MIRV: like the too-short-range nukes on the spidertron, they are a great way to bomb yourself back to the stone-age. The video nicely shows how it's first missile on automatic mode blows up his own base. Brilliant.
2.) You can totally set an artillery train to patrol between outposts, not to mention that there won't be much biters left after the first cleanup.
3.) I guess you might want stationary artillery if you want to be extra-sure the nests are taken out ASAP ?
4.) I didn't get the opportunity to use a spidertron yet, is there really no patrol functionality, like the AAI Vehicles mod has ?!
The obvious missing piece is biter-clearance automation. The game is about increasing levels of automation. The next level after we get laser turrets and we get flying bots should be reaper drones with lasers that automatically patrol and eliminate biters within a large range. Also, I've put several thousand rockets into space (4K SPM baby), but I can't fire a nuclear weapon more than 54 meters?