Re:The complete guide to publishing free software video games
by Kinrany on Friday June 30, 2023 @04:32AM
(#36532070)
Space station 13 is the best example.
It technically started closed source, but has been open source with countless forks existing in parallel for at least 90% of its lifetime.
Re:The complete guide to publishing free software video games
by cmdrk on Friday June 30, 2023 @09:44AM
(#36534771)
AFAIK, SS13 had a number of source code leaks that resulted in popular forks as well. Not exactly the spirit of FOSS.
Re:The complete guide to publishing free software video games
by ZeWaka on Friday June 30, 2023 @06:24PM
(#36543312)
Not really. No servers based off of leaked source code have really lasted - they get nuked by the larger community.
Re:The complete guide to publishing free software video games
by GeneralMayhem on Friday June 30, 2023 @04:46AM
(#36532149)
The only ones I'm familiar with that people actually play for reasons other than the novelty/political statement of playing a FOSS game are ASCII roguelikes (most notably Nethack) and a menagerie of remakes of commercial games that have now surpassed the originals in features, graphics, and system compatibility (OpenTTD, OpenXCOM, etc.)
Re:The complete guide to publishing free software video games
by qwery on Friday June 30, 2023 @05:04AM
(#36532232)
Not sure what qualifies as 'highly successful', 'from the start', etc. but Mindustry[0] is GPL, is actively updated, accepts and includes contributions from third parties and is available commercially.
Re:The complete guide to publishing free software video games
by mrguyorama on Friday June 30, 2023 @04:44PM
(#36541994)
Also it's fun, addicting, and pretty polished.
Any example of a highly successful video game developed from start as open source by the community as opposed to a company releasing their source code for free after launching a game?