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Re:Making Games by johnnyanmac on Thursday June 29, 2023 @01:43AM (#36516773)
Making "games" is easy. Making a GOOD game (which we will define as "something an audience on release date will be incentivized to buy) is extremely hard. Because making a good game isn't enough these days. Not just in expectations, but in choices and pricing and so much more.

>If you feel what I feel you don't make excuses about "luck."

one of my favorite quotes:

“Luck Is What Happens When Preparation Meets Opportunity" - Roman philosopher Seneca

And I think it bridges both people's feelings on the term. Yes, to some extent you do need to just be in the right place at the right time. Or create that right place/time yourself (which I argue is harder than even making a game). But your own quality of work and talent will be a factor in if you are "lucky". A genius who never leaves their home or never communicates will never get lucky, but someone hard working with a plan to get themselves out there will create multiple portions of luck. Which of course contrasts to the rich but lazy heir who will have opporttunities out the nose but almost no genuine interest in them.

>You can choose to make something beautiful, to hone your craft, to stir a feeling. What could be better than that?!

based on this website, making 300k at Apple or something.

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