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Re:Pixel fucked: Inside Hollywood's VFX crisis by civilitty on Wednesday June 28, 2023 @11:15AM (#36507690)
> That said, there are a number of (very large) companies where it is absolutely normal to work 6 days a week 10 to 12 hours a day. This is not a secret, it’s been very common for a very long time. Personally, I wouldn’t work for a company like that.

Says the former manager of a VHX house who now negotiates with studios… he’d literally be one of the people responsible for this situation.

It’s a shortage of employers willing to pay workers. Thats why they cant get enough artists

Re:Pixel fucked: Inside Hollywood's VFX crisis by olivertaylor on Wednesday June 28, 2023 @11:33AM (#36507972)
Not really. I’ve never worked for a studio that treats people like that, and wouldn’t. And I’ve been in a unique position to see how these situations unfold. It is very complex, very fluid, and difficult to manage. I think the bottom line is just that it is too difficult to do correctly for most studios (people).

The labor shortage situation has changed a lot since then but it was never a wages problem. I knew people at studios offering double their standard rate who still couldn’t find enough qualified people.