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Re:Breaking the Limits: How Folia Made 1,000 Player Minecraf... by Kuinox on Tuesday June 27, 2023 @08:06AM (#36491684)
Thousands of items is small. Factorio doesn't need that amount of RAM when it routinely handle dozen of thousands of items every ticks.
Re:Breaking the Limits: How Folia Made 1,000 Player Minecraf... by gjsman-1000 on Tuesday June 27, 2023 @11:53AM (#36494606)
Remember Minecraft is written in Java, not C++. The Bedrock version is written C++ but has only experimental, very rough native server software that is almost never used.
Re:Breaking the Limits: How Folia Made 1,000 Player Minecraf... by ElectricalUnion on Tuesday June 27, 2023 @08:08PM (#36500499)
> Factorio doesn't need that amount of RAM when it routinely handle dozen of thousands of items every tick.

It might not inefficiently allocate all that RAM every tick, but it still has to scan a lot of RAM, and write to a bunch of locations to update the game state.

It loves CPUs with huge caches because of that.