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Re:Breaking the Limits: How Folia Made 1,000 Player Minecraf... by viraptor on Tuesday June 27, 2023 @05:51AM (#36490850)
I wouldn't say "each has to do a lot". There's a few trivial behaviours usually. Especially if you know what behaviours are common, you can optimise entity lists for that.

But that's not even what we're talking about here. This was a short-lived test server with new environment, not huge farms. The super high GC stats we see here are the baseline behaviour. More complex scenarios will push this even more.

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