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Re:Developer tools to create spatial experiences for Apple V... by Jeff_Brown on Wednesday June 21, 2023 @07:33PM (#36426228)
I look forward to a virtual, nothing-in-my-hands-but-I'm-still-playing-it drumset. The lack of tactile feedback will make it worse than real drums, but it'll still be fun to be able to play them anywhere.
Re:Developer tools to create spatial experiences for Apple V... by detourdog on Wednesday June 21, 2023 @08:19PM (#36426581)
I feel like the VisionPro is a demonstration of what it takes technically. All the frameworks are fleshed out. The work is done and in x-number of years it will take off or the various pieces will be absorbed into other products.
Re:Developer tools to create spatial experiences for Apple V... by detourdog on Wednesday June 21, 2023 @08:27PM (#36426616)
Replying to myself but...

Imagine just the eye and hand tracking with no screens. That could be a much smaller device and one can trade the screens for an interactive environment.

Re:Developer tools to create spatial experiences for Apple V... by planede on Thursday June 22, 2023 @07:27AM (#36430493)
Maybe Aerodrums should hire some programmers to write an app that just projects a drum set:

https://www.youtube.com/watch?v=CavlglPYVvQ

edit:

They already seem to have a beta VR application: https://aerodrums.com/3d-updates

Re:Developer tools to create spatial experiences for Apple V... by Sipaliwini on Thursday June 22, 2023 @08:05AM (#36430854)
Yann here, Aerodrums co-founder / developer.

Thank you for the plug. We're doing a Kickstarter right now for Aerodrums 2.

It will have support for VR passthrough. We'll add support for Apple Vision Pro and Meta Quest 3 as soon as they make it possible (if anyone has connections to speed that up, I am interested).

The project page is here: https://www.kickstarter.com/projects/aerodrums/aerodrums-2-a...

Re:Developer tools to create spatial experiences for Apple V... by planede on Thursday June 22, 2023 @08:32AM (#36431161)
Do you think aeromarimba would be feasible with VR?
Re:Developer tools to create spatial experiences for Apple V... by Sipaliwini on Thursday June 22, 2023 @08:13AM (#36430938)
Air drumming feels much nicer with drumsticks. You actually get tactile feedback this way if you use a relaxed grip and let the butt of the stick hit your palm.

I make Aerodrums and that operates at 125Hz for the mocap. As far as I understand, Apple Vision Pro tracks hands at 83Hz. They would need to improve that (and provide developers what they need to do a good job determining the position of the drumstick tip), for an air drumming app to be possible without accessories that plays to a musical instrument standard.

I've replied elsehwere in the thread plugging our live Kickstarter for Aerodrums 2, check it out, it only has 7 days to go.