Re:Ego and Math – 3B1B 2023 Stanford Math Department Commenc...
by throwawaymobule on Friday June 23, 2023 @09:44AM
(#36446743)
They put something like that in ksp2. very useful, even if the numbers aren't 100% right.
Very glad I'm living in a post-ksp world, even of I'm not playing it, for the real life rocketry it enabled.
What made all the difference for me was a mod (Kerbal Engineering ...something?) that calculated ∆v for each stage as you were building your rocket. Coupled with a ∆v "subway map" of the game's solar system, this solved the problem of running out of fuel half-way through the mission. I eventually learned how to do the math on my own, but I would've given up long before that happened, if not for this mod. It's been some time since I last played KSP, but I hear that this functionality is now built into the stock game.
Good luck with your game! Give me a shout if and when you need someone to play-test it :).