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Re:Ego and Math – 3B1B 2023 Stanford Math Department Commenc... by TeMPOraL on Wednesday June 21, 2023 @06:42PM (#36425705)
> I should probably give KSP a try again. I guess there's an initial threshold I got to power through first, as I got a bit exhausted after the first mission hehe.

What made all the difference for me was a mod (Kerbal Engineering ...something?) that calculated ∆v for each stage as you were building your rocket. Coupled with a ∆v "subway map" of the game's solar system, this solved the problem of running out of fuel half-way through the mission. I eventually learned how to do the math on my own, but I would've given up long before that happened, if not for this mod. It's been some time since I last played KSP, but I hear that this functionality is now built into the stock game.

Good luck with your game! Give me a shout if and when you need someone to play-test it :).

Re:Ego and Math – 3B1B 2023 Stanford Math Department Commenc... by throwawaymobule on Friday June 23, 2023 @09:44AM (#36446743)
They put something like that in ksp2. very useful, even if the numbers aren't 100% right.

Very glad I'm living in a post-ksp world, even of I'm not playing it, for the real life rocketry it enabled.