Re:Releasing an indie game on 3 consoles at once and failing...
by bigger_inside on Monday June 19, 2023 @04:48AM
(#36388770)
don't forget Rimworld. One guy making a huge and sprawling game that ignored the studio sensibilities and became hit (and a couple of memes).
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Re:Releasing an indie game on 3 consoles at once and failing...
by Cthulhu_ on Monday June 19, 2023 @05:46AM
(#36389148)
Rimworld (and I'm sure Stardew will also be mentioned) came out years ago though; sure, the indie market was hopping back then too, but it's gotten worse since then.
Re:Releasing an indie game on 3 consoles at once and failing...
by Etherlord87 on Monday June 19, 2023 @09:32AM
(#36390899)
> Rimworld [...] came out years ago though;
Rimworld was released in 2018, two years after the article was written (2016)
Re:Releasing an indie game on 3 consoles at once and failing...
by lfowles on Monday June 19, 2023 @09:46AM
(#36391032)
2013* It spent a long time in Early Access and was already a beloved game by the time 1.0 released.
Re:Releasing an indie game on 3 consoles at once and failing...
by Etherlord87 on Monday June 19, 2023 @09:50AM
(#36391073)
That's a fair argument, I was one of the backers and I pretty much stopped playing the game (long) before it was released (still well spent money).
Re:Releasing an indie game on 3 consoles at once and failing...
by hhmc on Monday June 19, 2023 @05:47AM
(#36389155)
> that ignored the studio sensibilities
I mean, it's strongly 'inspired' by dwarf fortress, so any heterodox design credit mostly belongs there
Re:Releasing an indie game on 3 consoles at once and failing...
by bigger_inside on Monday June 19, 2023 @07:52AM
(#36389965)
design credit, absolutely! I'm speaking of Yayo and human leather hats, though. :D