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Re:Releasing an indie game on 3 consoles at once and failing... by onion2k on Monday June 19, 2023 @02:43AM (#36388030)
It's a marketeting's game now.

I don't think that's true. Not because I think an indie game can succeed without marketing, but the opposite. I think most indie games would still fail even with incredible marketing. They'd just lose more money because they'd have an additional cost. You can't always advertise your way to success in a completely saturated (or over-saturated) market, especially if your competitors are trying to do the same thing. You can either get lucky or fail.

Re:Releasing an indie game on 3 consoles at once and failing... by Cthulhu_ on Monday June 19, 2023 @05:51AM (#36389183)
Non-indie games too; think Daikatana, Anthem, Babylon's Fall, Duke Nukem Forever, Shenmue, etc; all high budget, high marketing budget titles but ultimately flops.
Re:Releasing an indie game on 3 consoles at once and failing... by magic_hamster on Monday June 19, 2023 @07:02AM (#36389615)
To be fair, now that we got a chance to play a leaked (and reconstructed) version of the Unreal DNF build... If this game came out in 2001 it would absolutely be a top tier legendary title. It's tragic that they didn't finish it when they should have. It had nothing to do with marketing. Just plain old fucking up.