Re:The “smolnet”, build for friends and friends of friends
by gregjw on Tuesday June 13, 2023 @04:20AM
(#36307215)
I think the fact that server-based matchmaking is seperated in the way it is lends itself to those types of close-knit communities forming. MMOs with things like instancing implemented cause clusters like that to not form. You get that a little bit in capital cities in games like FFXIV and low-population WoW servers, but it's an unfortunate drawback for features to help with scaling.
That doesn't happen in modern shooters. Heck, even MMORPGs rarely have that community feel anymore.