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Re:OpenMW: Open-source TES3: Morrowind reimplementation by JamesLeonis on Friday June 09, 2023 @01:43PM (#36261293)
> But looking at the whole 3D model of the world removes all of that fuzzy uncertainty that made the world feel big.

The map also plays a trick on you. Many of the paths are deliberately winding through valleys and such to make the travel seem longer. Personally I felt this the most in the northern Ashlands. Combined with the Fog, limited Fast Travel, and a bunch of distracting Dwemer ruins the whole island felt huge.

...I might have to reinstall

Re:OpenMW: Open-source TES3: Morrowind reimplementation by bamfly on Friday June 09, 2023 @05:37PM (#36264485)
The fast travel's not actually that limited, you just have to work for some of it. Like if you don't learn the mark, recall, and the two intervention spells pretty early on, yeah, it's painful. Otherwise, it's barely less fast-travelly than the next two entries in the series. The game provides the tools to solve the problem, it just doesn't give them to you for free, and it doesn't push them at you with flashing lights around them like "DEFINITELY GET THESE ASAP".

... which means that younger-me totally did two entire playthroughs without ever learning any of those spells, of course. Ouch.