Re:OpenMW: Open-source TES3: Morrowind reimplementation
by kqr on Friday June 09, 2023 @01:06PM
(#36260807)
This is definitely true. A good compromise I've found is the mod that adds volumetric fog to OpenMW. Looks absolutely stunning and retains the mystique of distance in a more immersive way.
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Re:OpenMW: Open-source TES3: Morrowind reimplementation
by bamfly on Friday June 09, 2023 @02:43PM
(#36262231)
Oh man, does it have a way to set the fog to different density in different areas? Vanilla's max draw distance seems way too low in the relatively-nice parts of the island, especially the South, West, and coastal East, but if you set OpenMW's draw high enough to feel right in those areas, it's way too high in the ashlands and around the volcano and all that.