Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by kickbutt22 on Friday June 09, 2023 @03:25AM
(#36254487)
I would agree that the putting goggles over your face is absurd and it will never be a hit, not in a million years. However! Having that proof of concept to be able to manipulate your environment with just a gesture of your fingers and simply by looking at something - this I believe can be extended to external cameras, screens, and all sorts of IoT devices.
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Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by curiousgal on Friday June 09, 2023 @03:37AM
(#36254572)
Not to mention how dry your eyes would be from wearing that thing for hours, like seriously, why is no one talking about that?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by threeseed on Friday June 09, 2023 @03:59AM
(#36254739)
Because dry eyes is not an issue that plagues the majority of people.
And whilst you do blink less whilst wearing VR glasses it's on par with looking at a computer screen.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by evilos on Friday June 09, 2023 @04:02AM
(#36254753)
Why would your eyes be drier? If anything they'd be more moist because there's less air movement around them right?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by Ireallyapart on Friday June 09, 2023 @04:29AM
(#36254945)
Also moisture is trapped in the enclosure between eye and screen.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by zeknife on Friday June 09, 2023 @04:12AM
(#36254823)
It's not like it prevents you from blinking
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by cracrecry on Friday June 09, 2023 @05:30AM
(#36255398)
I have used several VR devices. Never had a problem with dry eyes.
>why is no one talking about that?
Because it is not an issue for most people?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P...
by jabradoodle on Friday June 09, 2023 @05:51AM
(#36255562)
The eye tracking uses multiple cameras centimetres from your face. Eye and gesture tracking don't require expensive VR hardware projects to code up.