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Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by kickbutt22 on Friday June 09, 2023 @03:25AM (#36254487)
I would agree that the putting goggles over your face is absurd and it will never be a hit, not in a million years. However! Having that proof of concept to be able to manipulate your environment with just a gesture of your fingers and simply by looking at something - this I believe can be extended to external cameras, screens, and all sorts of IoT devices.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by curiousgal on Friday June 09, 2023 @03:37AM (#36254572)
Not to mention how dry your eyes would be from wearing that thing for hours, like seriously, why is no one talking about that?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by threeseed on Friday June 09, 2023 @03:59AM (#36254739)
Because dry eyes is not an issue that plagues the majority of people.

And whilst you do blink less whilst wearing VR glasses it's on par with looking at a computer screen.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by evilos on Friday June 09, 2023 @04:02AM (#36254753)
Why would your eyes be drier? If anything they'd be more moist because there's less air movement around them right?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Ireallyapart on Friday June 09, 2023 @04:29AM (#36254945)
Also moisture is trapped in the enclosure between eye and screen.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by zeknife on Friday June 09, 2023 @04:12AM (#36254823)
It's not like it prevents you from blinking
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by cracrecry on Friday June 09, 2023 @05:30AM (#36255398)
I have used several VR devices. Never had a problem with dry eyes.

>why is no one talking about that?

Because it is not an issue for most people?

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jabradoodle on Friday June 09, 2023 @05:51AM (#36255562)
The eye tracking uses multiple cameras centimetres from your face. Eye and gesture tracking don't require expensive VR hardware projects to code up.