They built Game Porting Toolkit.
Swift developer were upset by concurrency because the language’s deep integration with the platform meant the best features were (for a while) only accessible for apps targeting the latest platform versions exclusively.
1. Playing games is one of the reasons to prefer a Windows laptop instead of a Mac. 2. The AR/VR headsets will need games to be successful, so they need to be more attractive to the gaming industry. 3. iPads are more powerful now. They support game controllers very well, and you can plug it into a big screen to play. However, most of the iPad games (except Divinity Original Sin 2) are scaled versions of iPhone games... game studios are not interested in porting games to the iPad.
While the porting kit announcement is about Macs, I think that the strategy is to make the whole Apple Silicon platform attractive for gaming.
Why do you think that ? I am asking as someone who is working in gamedev.
Game industry got burned by some big company recently when multi year efforts were spent porting 3d stacks and the target platform got axed.