I would actually say that games are NOT a good use case for VR. Some simulation games (mainly racing and flying) are fine for VR, but if you are really into those genres you probably already have better equipment to actually simulate cockpit equipment or at very least wheel and pedals.
All other games in VR suck ass. Either they are just 3d movies with some small interactive pits in them or they are tech demos which are stretched to couple hours and called a game or they are just "jump scare the game".
My main problem is the movement. Unless you dedicate entire room(s) to VR you have to use D-pad/stick to move - which for me defeats the whole purpose of VR - or you have to use the stupid teleportation which either breaks your game by completely trivializing it or makes movement extremely frustrating.
I think we have pretty definitely already showed that gaming isn't the killer VR app. We have had affordable VR headsets on the market for years, but the industry hasn't shifted (because VR is at best a mildly amusing gimmick). We need one of those infinite mats where you can walk and run to become actually usable and drop in price low enough that headset + the mat are together affordable.
This is going to very quickly become the product that allows CEOs and other megalomaniacs to sit on the couch for three hours watching photo albums of their accomplishments or whatever it is they alluded to. I can see why they went for the $3500 price tag, this is basically an admission that there isn't mass-market appeal for non-gaming VR stuff at the moment, so might as well get $$$ and make it a status symbol for the C suite. The problem is all the people within apple who sanity test this idea, are also those types..
This is not the category disruption they made this out to be.