News for hackers. Stuff that matters.
Re:Blizzard CEO denies culture of harassment and blames unio... by SketchySeaBeast on Thursday June 01, 2023 @01:03PM (#36154083)
Fair enough, though I'd suggest that rocket league has many fewer gauges to fiddle with than Overwatch. It's always symmetrical fields and 5 different car types, right?
Re:Blizzard CEO denies culture of harassment and blames unio... by streakfix on Thursday June 01, 2023 @01:12PM (#36154204)
There is steering sensitivity, car speed, ball speed, car mass, car power, boost strength, shooting power, jump height. All those variables have been finalized. What I'm saying is that balance patches are a band aid over the core problem.
Re:Blizzard CEO denies culture of harassment and blames unio... by bee_rider on Thursday June 01, 2023 @01:39PM (#36154616)
What’s Rocket League like nowadays? I only played when it first came out. The impression I got though was that it was more like Counterstrike or something: mechanically simple with lots of depth, designed to be more like a sport than a game.

Overwatch is pretty casual. It is tuned for spectacle, and the abilities work out such that most reasonably non-bad players get a steady trickle of moments where they get to be the “star” for a scene.

It isn’t really a core problem, just a different type of game.

Re:Blizzard CEO denies culture of harassment and blames unio... by okwubodu on Thursday June 01, 2023 @01:21PM (#36154347)
In that context those variables are constant from player to player, save for maybe their car’s hitbox.

Even with 6 different cars in 3v3 you’re looking at multiple orders of magnitude less variation than 37 heroes in a 5v5 with all different weapons, movement style, speed, passives, etc.

I don’t think it’s comparable.