Take it from experience: sure you can write high-level code that is SIMD-compatible. But the compiler is garbage at understanding the semantics and will write terrible SIMD code.
[1] https://gcc.gnu.org/onlinedocs/gcc/Vector-Extensions.html
Examples of what's missing: interleaved load/store, compress/expand, software AES/CLMUL, popcount, lzcnt, saturated add/sub, 128-bit compare/minmax, fixed-point mul, mask find/set, masked load/store, scatter/gather, reductions.
Highway supports those (and >200 operations in total) on all platforms.
I do believe that compilers can optimize any movement pattern into the right butterfly shuffles (not today in the general case. Modern compilers in CUDA are impressive but this is a hard problem) but I'm convinced that the programmer needs to be aware of the low level difficult nature of many-to-many data movements on a 16-wide AVX512 register, or a 32-wide GPU block / warp / wavefront.
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EDIT: I'm like 90% sure some dude at Bell Labs from 1950s working on CLOS network or Benes network design probably has an efficient representation for many-to-many data shuffles on a parallel architecture. But I'm not PH.d enough to have read all those papers or keep up with those old designs.
Many-to-many data movements is traditionally a networking and routing problem. But SIMD-programmers and SIMD-chip designers are starting to run up against this problem... because a ton of parallel programming is about efficient movements of data between conceptual lanes and/or threads.
Compilers can't generally rewrite your scalar code as vector code for the same reason they can't rewrite your b-tree as a skip list.
I do agree that it is the wrong level of abstraction. Explicitly stating the SIMD width leads to a compatibility nightmare. RISC-V vector instructions instead use an explicit "vector width" register, which pretty much entirely solves this problem.