It's easy to separate fantasy from reality when we know that the characters on screen are fake. But when the "character" on the screen is your friend from high school posting a new photo with a rented Porsche in front of an AirBnb, talking about how successful they are, the line separating fantasy from reality starts to blur. I'll compare my fitness journey with my friends, but I'm not comparing myself to Kano, because I know Kano isn't real.
Consciously, we may know that the photo is edited and it's not real, but subconsciously, it's a face we recognize and we compare anyway, even if we don't mean to.
Video games are meant to be virtual games, social media is for connecting people (looking at it optimistically).
Don't you think social media has more openings for bad actors, or at least more apparent openings? I think these fears are valid based on that.
However, one of the hosts pointed out a big difference today that wasn't the case back then. Those of us who played things like Mortal Kombat or GTA rolled our eyes at the supposed dangers. But with social media, lots of young people will openly state that they think it is harmful for their mental health. They will remove it from their devices and swear it off and many end up going back to it. So there is something obviously different now.