Re:Hold the postmortem: The metaverse was never alive in the...
by dkersten on Tuesday May 30, 2023 @12:55PM
(#36127252)
I should have said: I don’t want VR for metaverse/virtual worlds, outside of pure entertainment. I don’t mind the negatives I mentioned for short bursts of entertainment, but for “serious” use, work/business and multiple hours per day — no thanks.
Sure, that’s not VR, but I would argue that VR actually needs better visuals to be compelling to avoid an uncanny valley-like effect, unless you go super stylised and cartoony, which may work fine for many entertainment virtual worlds/games but good luck with real world brands and business.
Personally, I don’t even want VR, for two reasons: 1. it shuts me out of the real world too much, I don’t want to be that disconnected for long periods of time because I have coworkers, family, deliveries, my cat, whatever other things around me that I need to be aware of, and 2. in its current form factor, it’s simply tiring. I was playing with a PSVR2 recently and it was cool, but after about 45 minutes my face just got tired of wearing a headset and I wanted to do something else, even though I would have happily kept playing the game itself.