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Re:Hold the postmortem: The metaverse was never alive in the... by himinlomax on Tuesday May 30, 2023 @05:27AM (#36122836)
> Third, there's the VR nausea problem

VR nausea wouldn't be an issue if they focused on making the thing accessible without a VR set to begin with. With the exception of a tiny minority of early adopters, people are not going to buy a VR headset nor even bother with the setup if they have no killer app to use it with.

Re:Hold the postmortem: The metaverse was never alive in the... by rippercushions on Tuesday May 30, 2023 @06:21AM (#36123178)
Immersion is pretty much the point of VR, and until Elon's Neuralink gets their shit together (not holding my breath) VR headsets are the least bad option we have.
Re:Hold the postmortem: The metaverse was never alive in the... by mrguyorama on Tuesday May 30, 2023 @02:36PM (#36128709)
Only a very small part of game or world immersion is technical though. The best VR setup in the world won't help you if the game is terrible.
Re:Hold the postmortem: The metaverse was never alive in the... by JohnFen on Tuesday May 30, 2023 @06:21PM (#36131800)
> VR headsets are the least bad option we have.

True, but they're still a bad option.