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Re:Deus Ex – Alpha Terrain by asmor on Monday May 29, 2023 @01:52PM (#36116243)
Having high detail vertical slices of worlds is not an imperative in immersive sim games, but practicality often dictates it.

There's a lot of arguing about what constitutes an immersive sim (i.e. NPC interactivity is not one), but the two common concise definitions are "if you can open a door in several inventive ways (including bypassing it) and more generally, if you have so many complex systems in a game that they interact in unexpected ways. Purists also require first-person perspective, but others would also count Hitman or EVE Online.

Re:Deus Ex – Alpha Terrain by cubefox on Monday May 29, 2023 @02:03PM (#36116337)
There are also "sandboxy" games like the open world Zelda, with a chemistry/physics system and multiple-solution puzzles, but wouldn't quite fit the prototypical immersive sim, as there is still fairly limited NPC interaction. Maybe those count just as systemic games in the wider sense.
Re:Deus Ex – Alpha Terrain by ethbr0 on Monday May 29, 2023 @11:43PM (#36120900)
I'd hazard that a good summary definition might be "game rules are universally applicable."

In that if there is a rule/mechanism anywhere, it can be used everywhere, with anything responding to it.

Or in Dwarf Fortress + OO/Smalltalk/message terms: every object can and must respond to every message. (to the extent technically possible)