Re:Why Timothy Cain creator of Fallout left Fallout 2 during...
by sogen on Saturday May 27, 2023 @08:15PM
(#36099815)
Turn-based?
Re:Why Timothy Cain creator of Fallout left Fallout 2 during...
by wyldfire on Saturday May 27, 2023 @08:57PM
(#36100049)
Well...sort-of. it's definitely not realtime ;)
Took a look and it seems like it's text-based IF like Infocom games.
Re:Why Timothy Cain creator of Fallout left Fallout 2 during...
by syngrog66 on Saturday May 27, 2023 @10:46PM
(#36100675)
close!
its a text-and-terminal style UX at moment. so we have some Infocom/IF like-modes, but also have true Rogue-like-looking UI elements where those fit. (I should revise the project page to make clear. But Itch.io forced me to pick a category)
I want the best of both.
Fallout, Idiocracy, HHGG and The Princess Bride are all heavy inspirations and influences on both its style and world design.