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Re:Why Timothy Cain creator of Fallout left Fallout 2 during... by syngrog66 on Saturday May 27, 2023 @07:06PM (#36099319)
Fallout fans might be interested in a game I've been building. (see my bio if curious.)

Fallout, Idiocracy, HHGG and The Princess Bride are all heavy inspirations and influences on both its style and world design.

Re:Why Timothy Cain creator of Fallout left Fallout 2 during... by sogen on Saturday May 27, 2023 @08:15PM (#36099815)
Turn-based?
Re:Why Timothy Cain creator of Fallout left Fallout 2 during... by wyldfire on Saturday May 27, 2023 @08:57PM (#36100049)
Well...sort-of. it's definitely not realtime ;)

Took a look and it seems like it's text-based IF like Infocom games.

Re:Why Timothy Cain creator of Fallout left Fallout 2 during... by syngrog66 on Saturday May 27, 2023 @10:46PM (#36100675)
close!

its a text-and-terminal style UX at moment. so we have some Infocom/IF like-modes, but also have true Rogue-like-looking UI elements where those fit. (I should revise the project page to make clear. But Itch.io forced me to pick a category)

I want the best of both.

Re:Why Timothy Cain creator of Fallout left Fallout 2 during... by sogen on Sunday May 28, 2023 @11:28AM (#36104855)
Thanks!