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Re:Fish Folk – open-source Bevy game by nickzelei on Wednesday May 24, 2023 @02:24PM (#36062136)
Love the art style. This looks like a new take on Worms.

What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?

Otherwise, cool project!

Re:Fish Folk – open-source Bevy game by erlend_sh on Wednesday May 24, 2023 @02:37PM (#36062284)
The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)

We’re also heavily focused on modding, having grown up in the Wc3 era.

Re:Fish Folk – open-source Bevy game by setr on Wednesday May 24, 2023 @02:35PM (#36062262)
I'm fairly positive this is a real-time melee brawler with almost no relationship to Worms beyond being played on a 2d side-scrolling map.
Re:Fish Folk – open-source Bevy game by teolandon on Wednesday May 24, 2023 @03:16PM (#36062738)
As others have said, Worms is turn based while this is real-time action. What it actually really reminds me of is Duck Game[0].

[0] https://store.steampowered.com/app/312530/Duck_Game/

Re:Fish Folk – open-source Bevy game by tweetle_beetle on Wednesday May 24, 2023 @03:50PM (#36063093)
The second sentence of the linked page says:

> For more information about our origin story (Duck Game et.al.) ...

Re:Fish Folk – open-source Bevy game by npteljes on Thursday May 25, 2023 @10:38AM (#36071295)
I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
Re:Fish Folk – open-source Bevy game by opan on Thursday May 25, 2023 @01:22PM (#36073481)
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.

BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.