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Re:Terminal app built over WebGPU, WebAssembly and Rust by sjm on Wednesday May 24, 2023 @12:09PM (#36060118)
Yeah I'd love to know what this is aiming for over WezTerm, which already supports both WebGPU and OpenGL rendering. Maybe just that it is closer to being able to run in a browser?

I have to take a moment to just evangelize WezTerm a bit. I switched over from iTerm in the last few months and IMO WezTerm's absolute killer feature is its Lua-based configuration. You can do so much with it, down to running scripts on key binds, and the API is powerful enough to do virtually anything you want. For example I have some key binds that act differently when the active pane is running emacs vs. a shell.

Re:Terminal app built over WebGPU, WebAssembly and Rust by nxpnsv on Wednesday May 24, 2023 @03:22PM (#36062794)
I love how WezTerm feels consistent between my Linux and Mac machines. Lua config took me a while to figure out, but keeping it simple works well...
Re:Terminal app built over WebGPU, WebAssembly and Rust by josephd79 on Wednesday May 24, 2023 @04:06PM (#36063243)
I'm also a WezTerm user for awhile now, Lua based config is definitely rad.
Re:Terminal app built over WebGPU, WebAssembly and Rust by alwillis on Wednesday May 24, 2023 @05:54PM (#36064359)
+1 for WezTerm. Switched from iTerm2 a while ago and have been very happy with it. Its configurability is next level.