Re:Ditherpunk – The article I wish I had about monochrome im...
by genewitch on Tuesday May 23, 2023 @01:08AM
(#36040083)
would these artifacts make video compression less effective?
Re:Ditherpunk – The article I wish I had about monochrome im...
by dreamcompiler on Tuesday May 23, 2023 @03:52AM
(#36041263)
They can make it more effective because they reduce the bits per pixel from e.g. 12 to 3.
Re:Ditherpunk – The article I wish I had about monochrome im...
by kevingadd on Tuesday May 23, 2023 @01:05PM
(#36047301)
They're usually flipping the least important bit, so the video compressor will probably ignore the dithering. It does turn a perfectly stable image into an unstable image, though, so it could potentially be harmful if you're compressing video of static text and geometry - I haven't tested this before, so it's an interesting point.
Re:Ditherpunk – The article I wish I had about monochrome im...
by rainbowzootsuit on Tuesday May 23, 2023 @11:49PM
(#36053845)
I remember coming upon this when trying to use PCoIP for remote access to workstations after the win7 to win 10 transition. It's a setting somewhere in Windows10 (maybe with specific video cards?) that uses dithering to improve image quality when you have a monitor that doesn't support HDR.
This absolutely wrecked the bandwidth as the whole screen was trying to refresh at 60Hz in a way that the PCoIP algorithm wasn't prepared for.
Re:Ditherpunk – The article I wish I had about monochrome im...
by bj-rn on Tuesday May 23, 2023 @03:52AM
(#36041266)
Blue noise dithering also gives some pretty nice results:
https://momentsingraphics.de/BlueNoise.html
By varying the dither pattern each frame they are basically doing the equivalent of the hardware FRC in monitors to give you an extra fake 9th bit (for 8-bit rendering) of precision - as long as the framerate is high enough, the dithering becomes nearly invisible. Not that it's super visible to begin with. I'm personally using Dither17.