Re:Japanese police make first YouTuber arrest for uploading ...
by jquery on Sunday May 21, 2023 @11:31PM
(#36027158)
So it's linear if you ignore the parts that aren't? Without a walkthrough and a some meta experience with VNs it's pretty easy to end up somewhere other than one of the four true endings and walk away satisfied.
Anyway we aren't going to agree here. I am interested in two things: what VNs you do like... and what VNs you would consider non-linear. The discussion can't really continue without a point of comparison.
Re:Japanese police make first YouTuber arrest for uploading ...
by jquery on Monday May 22, 2023 @08:37PM
(#36038450)
I am sincerely curious what you consider a non-linear VN. Maybe I've been unconsciously avoiding them so my perspective here is too skewed. Do you perhaps mean VNs where you choose where to go each day, e.g. さよならを教えて~comment te dire adieu~?
Most VNs are structured as routes. There are a handful of independent stories. The reader not choose how the story will unfold, but rather chooses one of several linear stories to follow. I would classify that as a fundamentally linear story. The fact that the route is chosen by a choice in the middle is not really different from choosing the route from a menu at the start.
SubaHibi is even more linear than that, because the playing order of the routes is enforced. There is one "True" ending, which is required to be completed last and is the only one which resolves all the mysteries.
(I say the True ending resolves all the mysteries, but the mysteries were resolved to my satisfaction by the end of It's my Own Invention. That wasn't by design, though.)