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A comment on Legend of Zelda game sells 10M copies in three days. Parent comment
Let's go back a hundred years or so and ban gumball machines and half of the machines in arcades, then...
In this case you're describing a randomization game mechanic as gambling. How deterministic must a game be to avoid that, then?
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Let's go back a hundred years or so and ban gumball machines and half of the machines in arcades, then...
In this case you're describing a randomization game mechanic as gambling. How deterministic must a game be to avoid that, then?