The current stumbling block is that the tech sucks and the headsets are enormous. If someone got it into a lightweight pair of glasses or contact lenses, the use case is obvious, and it would be a big of a shift as the smartphone.
Denying this is like being the guy in 1993 saying “why would I want a computer in my pocket? Am I going to work on spreadsheets on a tiny screen in the bathrooom? And where would I plug it in?”
Is this really a game-changer? Technology adoption is all about tradeoffs. We already have location-based services and applications that are granular enough for most purposes. AR applications add sensory awareness and localized interaction at the cost of distraction and intrusiveness.
History is littered with inventions that were supposed to be the next telephone, computer, smartphone, etc., but most of them never materialize because they don't meet people's practical needs. And if AR/VR isn't the quintessential solution in search of a problem, I don't know what is.
Currently any time you need information you have to pull yourself away from your present moment to dive into your phone. AR will make it so the information you need is just integrated into the world around you.
And with people's resistance to paying for software services, you'll have exactly the same problem with looking at something on your phone of half the crap being ads intentionally trying to sidetrack you.
I only need real navigation on holiday and I'm pretty sure not taking some expensive glasses on travel. Neither when hiking nor in a foreign country.
And all the other Infos? I don't even use my smartphone for them. Why would I wear an expensive headset to compare a 3€ product?
I only need real navigation on holiday and I'm pretty sure not taking some expensive pocket computer on travel. Neither when hiking nor in a foreign country. I just print out the directions from MapQuest. K.I.S.S.
And all the other Infos? I don't even use my desktop PC for them. Why would I carry an expensive handheld computer to compare a 3€ product?
And where would I even plug it in?
This is actually what happened historically. Various pocket devices existed for navigation (e.g. by Garmin), but they never got too popular until the smartphone became popular for entirely different reasons. Only after the smartphone become really common, then it was reused for existing applications where the benefit existed but was not that big compared to alternatives. AR/VR will need a killer application first, only then it might be reused for navigation.
You don't see the difference? Especially when hiking?
You are then a non sweaty asian?
A pair of glasses or monocle/power reader, wrist device with holo display or some other format makes much more sense as a way to interact with a portable computing device conveniently. The main bottleneck is hardware.
But yeah, so many things are obnoxious and clunky about smartphones. Glancing down is never a good look, let alone glancing down and then walking into a wall. The moment that minimum viable AR tech happens, people will suddenly remember how many compromises we have to make for smartphones.
https://en.wikipedia.org/wiki/Laconic_phrase
It's discussed quite a bit on this site, but I wouldn't expect Apple to pull ahead in the GPU department. They really lit a fire under Intel and AMD's ass with the M1's IPC, but Nvidia laughed their way to the bank with every M1 upgrade. Even the 5nm M1 Ultra struggled to keep up with Nvidia's 10nm, bog-cheap 30-series cards. In the datacenter it's even more of a blowout, Apple would have to invest in something competitive with CUDA to turn heads. That's no small feat, and I don't think it's possible with an overnight API launch. It takes time and integration into the industry, something Apple wasn't patient enough for (see: Xserve).
The M1 Ultra is a 200w chip, fabricated with 5nm silicon. It's being outclassed by the RTX 3060, a cheap 10nm card that draws ~170w max. In Nvidia's 40-series cards (on 4nm), the M1 Ultra's performance profile is most comparable to a laptop-class RTX 4060 that draws less than 115 watts.
There's a story in the total package draw to be made here, and it does weigh slightly in Apple's favor. Overall though, even with last-gen cards it's clear that there's a massive performance-per-watt lead in Nvidia's favor right now. Which is impressive, considering how they've been stuck with second-class silicon when the M1 Ultra debuted.
Apple execs: "why not both?"
The article says that Apple has a glasses product and a VR/AR product that sounds similar to a Quest Pro.
So if we look at the glasses product it immediately runs into a lot of issues. Do I want to be wearing glasses? Do I already own glasses? Do I like how glasses look on my face? Wearable tech is very personal especially when it's sitting on your face. At best this is a product for industrial environments.
Then the Quest Pro-like VR/AR product...separate battery pack in your pocket, need I say more? Now compare that experience to an Oculus Quest for $300. It doesn't really matter that the Quest is a less capable product, it's at the right price point and form factor and its strong sales show it.
Estimates of the size of this market were in the single digit billions of dollars for Google, who bailed out of Google Glass recently: https://www.cnbc.com/2017/07/18/google-glass-enterprise-mark...
For comparison, the iPhone makes $200 billion in revenue every year. Apple Services (Music, TV+, etc) make something like $20 billion every quarter.
Apple does not enter many businesses that only have the potential to make $1-2 billion.
But like the parent poster pointed out, I'm now talking about niche industrial uses, not widescale adoption.
Gorilla Tag, an indie VR game where you're an ape and run around with your hands and tag people (seriously, that's the whole thing) has made $26 million selling virtual hats and has peaks of 90,000 concurrent users.
I think what makes it stick is that it's more than just a game. It's a social space where my kids jump in to sometimes just to chat with their friends from school. Reminds me of hanging out in Team Fortress 2 game servers and just chatting while casually screwing around in the game.
Here's the interview where those stats came from for those curious.
https://venturebeat.com/games/how-gorilla-tag-made-it-big-on...
I really do think that Apple are much more likely to present some interesting AI products that run locally on Apple Silicone, thats where they truly can do something different and new that will impact all their customers. It will help them sell the next generation of iPhone and Macs.
I want my AI to be local and privet.
In some ways I think Humain have a better idea where this market is going to go. I'm not convinced by their product, I think it should be built into a phone, and I would be suppressed to see Apple do some stuff similar.
To copy what I put in a comment the other day, a next gen Siri with chatGPT like functionality, trained on all your docs, email, calendar, movements, browser history, video calls. All local and not in the cloud:
"Hey Siri, I had a meeting last summer in New York about project X, could you bring up all relevant documents and give me a brief summary of what we discussed and decisions we made. Oh and while you're at it, we ate at an awesome restaurant that evening, can you book a table for me for our meeting next week."