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Re:Rust hello world app for Windows 95, cross-compiled from ... by echelon on Saturday May 13, 2023 @04:55PM (#35932624)
In the 90's, the concern was teaching new users how to compute. Personal computers for the home were still relatively new, and many people were using them for the very first time. Everyone was concerned with usability.

In the 20's, the concern is onboarding users that already have devices and pay money to use software. We don't think as much about familiarity, teaching, etc.

Re:Rust hello world app for Windows 95, cross-compiled from ... by zac23or on Saturday May 13, 2023 @05:45PM (#35933077)
That's it, perfect.

Perhaps the most important thing is to keep the user on the platform, avoiding his departure as much as possible. Thus, a "unique" interface helps with this.

Re:Rust hello world app for Windows 95, cross-compiled from ... by int_19h on Monday May 15, 2023 @07:12PM (#35955798)
That would make sense if those unique UIs didn't themselves change fairly drastically every few years. I loved the older iOS devices because of the physical home button - I could give it to my grandma and say, "if you ever get lost, press this and you'll be back to home screen" - and it worked wonderfully... until they removed the physical button. On the latest iPad, you have to swipe from below the edge of the screen instead, and do it fast enough (if you do it slow you get the task switcher instead of home). Needless to say, this requires relearning.
Re:Rust hello world app for Windows 95, cross-compiled from ... by zac23or on Tuesday May 16, 2023 @06:59AM (#35960064)
At one of my jobs I worked on change for the sake of change... there was no real meaning to the change, just the boss wanted change. I don't have a good theory about it, but it's now very common. Apple, facebook, to it all the time.

Is it to create a "fresh product" feeling? I don't know.