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Re:The Legend of Zelda: Tears of the Kingdom Release by cubefox on Saturday May 13, 2023 @03:17PM (#35931721)
That point about the UI is really important. I played a bit of BotW, and then at some point I had a dialogue with an NPC which slightly (not in am obvious way) hinted at some reward if I do something special. But then that immersion was immediately broken as this interaction was added to a "quest log". Instantly the feeling of being smart in the virtual world went away, and it was just a videogamey checklist with nice GUI. No need to remember what the person wanted you to do, or to recognize it as a quest in the first place. Apparently such quest logs are normal in games now.

Similar things hold about minimaps and teleportation. They make things easier, but also less immersive, and therefore probably less fun for most players.

Re:The Legend of Zelda: Tears of the Kingdom Release by slothtrop on Saturday May 13, 2023 @03:52PM (#35932057)
> Apparently such quest logs are normal in games now.

Not in FromSoftware games. They relented somewhat in Elden Ring by adding NPC markers for last-known-location, but otherwise there is zero hand-holding for quests. In the other games it's more trivial since you tend to come across everything if you explore enough anyway, but Elden Ring is so absurdly huge that it's easy to miss a lot of content.

Re:The Legend of Zelda: Tears of the Kingdom Release by cubefox on Saturday May 13, 2023 @04:38PM (#35932456)
Well that seems part of the explanation why their games are so well-regarded. If you obviously can't miss things, you also can't get excited about discovering things.