Quad-precision float seems more general-purpose and honestly more promising for scientific computing, since the error analysis is easier.
But in general, it seems that the strongest features of posits are basically recognizing that being strategic with where you need extra precision is advantageous, and if you apply the same techniques to IEEE 754 floats, you lose most of the seeming advantage of posits.
The #1 issue in computer performance is The Memory Wall... it is orders of magnitude more expensive to move data between external DRAM and the processor than it is to do operations within the processor. The solution is to increase information-per-bit so that real numbers can be represented in 32-bit precision with sufficient accuracy. That more than doubles the performance over 64-bit floats since it allows more data to fit in cache at every level of the memory hierarchy.
As I understand it, your other complaints tend to center around overflow to infinity and precise summation of vectors. For applications that really care about that precision, there are ways to do it in floating point without a quire register - sorting before summing is the naive approach, but look into ReproBLAS for some better algorithms.
Also, I can't help but wonder if the memory wall idea here is centered only around synthetic benchmarks like gigantic dot products. A lot of code leans heavily on caches these days, which make the energy cost of operations a lot lower, and pretty much everything short of massive dot products uses them. I imagine you would have to make a very nuanced argument about why a 1k fixed point sum is saving energy here. Even matmuls are pretty cache-efficient now.
Elsewhere in computing, we are actually generally moving away from tightly-packed structs in performance-sensitive code despite the memory retrieval cost, because they are just easier to deal with in both hardware and software.
It's expensive though:
I don't think this is a particularly positive results for posits.