Re:The Legend of Zelda: Tears of the Kingdom Release
by OkGoDoIt on Friday May 12, 2023 @12:36PM
(#35918554)
Unfortunately having uncapped gigabit Internet isn’t an option for most people. I would gladly pay for that if I could. But I’m stuck with Comcast. I’ve lived in 4 different cities in the last decade and I’ve always been stuck with Comcast. You should absolutely not assume that massive downloads don’t matter to most people.
Re:The Legend of Zelda: Tears of the Kingdom Release
by joe_guy on Friday May 12, 2023 @01:24PM
(#35919185)
It may not be available in your area but even being stuck with Comcast it might be available.
With Comcast I pay $100/mo for gigabit and $20/mo for unlimited usage.
Re:The Legend of Zelda: Tears of the Kingdom Release
by TheRealDunkirk on Monday May 15, 2023 @09:10AM
(#35947580)
This is precisely what I'm doing.
Re:The Legend of Zelda: Tears of the Kingdom Release
by AdamJacobMuller on Friday May 12, 2023 @02:25PM
(#35920155)
I have comcast and I have uncapped 10G internet. I'm sorry you don't and I don't love comcast as a company and years ago comcast was definitely synonymous with poor network quality and certainly they still are in some locations, but, it's hardly universal anymore.
Re:The Legend of Zelda: Tears of the Kingdom Release
by jeffwask on Friday May 12, 2023 @02:23PM
(#35920128)
I'm a huge gamer across a few platforms and I wish this was consistent across all platforms, launchers, and companies. I have a fast inner city fiber connection as well and a Sea of Thieves download from Gamepass recently took multiple hours. I've had some patches for PS5 games take 30-45 minutes for a couple gigs. Many companies are hosting their stuff on fast scalable infra but some are still cheaping out.
Re:The Legend of Zelda: Tears of the Kingdom Release
by AdamJacobMuller on Friday May 12, 2023 @02:24PM
(#35920132)
Back in the PS4 era when I had FIOS gigabit it was incredibly frustrating to have that internet speed with a console which would download things at 10-15Mbit. There were some tweaks which would double it plus or minus a bit, but, it was fundamentally incapable of using anything close to line rate.
PS5 is incredibly faster. Sony is using Akamai CDN now (they didn't when I checked in the PS4 era) and I consistently max out the PS5s gigabit port (I have 10G symmetric at home).
I have uncapped gigabit internet. (Like many of us, I WFH, and want the most "internet" I can get.) I recall redownloading a game I wanted to play recently. It was 40GB. I thought I would go get a coffee while I waited. It was done before I rounded up and got my shoes on. I don't think the game and update sizes really matter to most of the target demographic of a current-gen console any more. But, hey, I could be extrapolating my experience in a terribly shortsighted way.