Re:Cyberpunk 2077’s Path Tracing Update
by kevingadd on Monday May 08, 2023 @12:48AM
(#35858213)
This is still rasterized, though. They're just leveraging RT hardware for high-fidelity shading.
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Is it? I thought they rendered everything with ray tracing.
https://www.nvidia.com/en-au/geforce/news/cyberpunk-2077-ray...
The rasterizer is used to trace the primary rays to generate a G-buffer like any other deferred renderer that's been in use for decades by this point. What's unique is that all light transport is solved with path tracing.