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Re:Cyberpunk 2077’s Path Tracing Update by kevingadd on Monday May 08, 2023 @12:48AM (#35858213)
This is still rasterized, though. They're just leveraging RT hardware for high-fidelity shading.
Re:Cyberpunk 2077’s Path Tracing Update by cubefox on Monday May 08, 2023 @05:13AM (#35859621)
Is it? I thought they rendered everything with ray tracing.
Re:Cyberpunk 2077’s Path Tracing Update by MindSpunk on Monday May 08, 2023 @10:12AM (#35861685)
https://www.nvidia.com/en-au/geforce/news/cyberpunk-2077-ray...

The rasterizer is used to trace the primary rays to generate a G-buffer like any other deferred renderer that's been in use for decades by this point. What's unique is that all light transport is solved with path tracing.