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Re:A Detailed Look Into The Making of Tron Legacy VFX by nodespace on Sunday May 07, 2023 @10:57AM (#35852171)
Does anyone know what is meant by this:

> Other design tools included the infamous 'Egyptian' algorithm that generated massive amounts of linear-based traveling linework and was used extensively for the bracket animations when a combatant was de-rezzified.

Some googling and chatgpt searching hasn't yielded any info. I'm a huge fan of the tron asthetic, and it inspired me to design an entire game based on it. Such an algorithm sounds like it would be very cool to impliment in a game.

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