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Re:Coding tricks of game developers by ZenPsycho on Sunday February 12, 2012 @03:47PM (#3582945)
Your physics example is not a good analogy, because your critique of the simulation is not that the hypothetical didn't use enough physics, but instead you point out a number of very specific physical attributes that were missing, and you would have been able to explain the effect each of those attributes would have on the simulation. This is evidence and reason based argument. This is NOT like the argument you used for object oriented programming.
Re:Coding tricks of game developers by fruchtose on Monday February 13, 2012 @06:43PM (#3587871)
I don't know why you think I'm defending OOP. I'm not. My original point was that copy-pasting is not an argument against any programming paradigms. The possibility of programmer error is not a valid argument against using a programming language, just as a person being unskilled at spelling is not a valid reason to criticize English, Mandarin, French, etc.
Re:Coding tricks of game developers by ZenPsycho on Tuesday February 14, 2012 @06:32PM (#3592289)
That awkward moment when I notice the post I replied to doesn't seem at all like the one I remember replying to.
Re:Coding tricks of game developers by fruchtose on Wednesday February 15, 2012 @04:12AM (#3593635)
No worries. After reading it again I see the first half of my comment could be taken the wrong way.