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Re:Stealing $20M Worth of Magic: The Gathering Cards in a Si... by genocidicbunny on Friday May 05, 2023 @09:39AM (#35829056)
That still exists for many single player games, though with the creep of ingame purchases into even single player games, there has been a reduction. But it's still plenty easy to fire up something like CheatEngine and poke around in a games memory. Many games these days also tend to have mod support, and if its halfway decent, someone will pretty quickly make a cheat/sandbox mod.

With all that said though, there's a certain trainer scene that has disappeared. From what I've seen, many have transitioned to the paid/freemium model (see things like WeMod and similar) and thus have to deal with somehow monetizing cheating; that tends to lead to some dark patterns and not so savoury behaviours. It was never the cleanest of scenes, but it feels particularly slimy these days.

I do miss the keygen and trainer chiptunes though.

Re:Stealing $20M Worth of Magic: The Gathering Cards in a Si... by petercooper on Friday May 05, 2023 @10:03AM (#35829336)
You're right. This is going to make me sound like an old fart (my dad always said this would happen to me, too, one day) but while I appreciate living in the here and now, I do miss when every scrap of everything wasn't an opportunity to make a buck. There are more than enough indie games or old games I can continue to run to stay happy, so I think it's more the culture I'm reflecting on. Plus ça change.. :-)
Re:Stealing $20M Worth of Magic: The Gathering Cards in a Si... by genocidicbunny on Friday May 05, 2023 @11:29AM (#35830519)
> I do miss when every scrap of everything wasn't an opportunity to make a buck.

I'm not so old that I would refer to myself as an 'old fart' in anything but jest, but I remember those times as well. I think it speaks to a broader issue that you almost _need_ to try to make a buck off everything to enjoy some comforts and luxuries.