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Re:Coding tricks of game developers by dfan on Saturday February 11, 2012 @06:33PM (#3580503)
We cut megabyte after megabyte, and after a few days of frantic activity, we reached a point where we felt there was nothing else we could do. Unless we cut some major content, there was no way we could free up any more memory. Exhausted, we evaluated our current memory usage. We were still 1.5 MB over the memory limit!

This made me laugh, as the first PC game I worked on had system requirements of 570K of RAM and 2M of hard drive space. (That was in 1992, and he's talking about a "late-90's" title, so things had already changed a lot.)

Re:Coding tricks of game developers by ido on Sunday February 12, 2012 @07:07AM (#3581616)
Interesting - wasn't extended/expanded memory already common by '92?
Re:Coding tricks of game developers by dfan on Sunday February 12, 2012 @09:10AM (#3581806)
Yes, but we didn't require it.

(To be honest, I just found the system requirements by looking them up online now; I don't remember them myself, and my personal copy of the game is at work. I'll come back here and correct it if I was wrong.)