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Re:Coding tricks of game developers by evincarofautumn on Saturday February 11, 2012 @05:52PM (#3580424)
Although there is still something to be said for having a low memory footprint, even on modern hardware. If you can fit all of your resources reasonably into memory, then you don’t need to have any load delay, or worry about asynchronous loading. Half the reason retro games are so fun to make is that you can easily do everything you always wanted to do on the Super NES or the Genesis or whatever.

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