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Re:It's A(door)able by codeflo on Wednesday May 03, 2023 @07:57AM (#35801264)
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment.

Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.

Re:It's A(door)able by croisillon on Wednesday May 03, 2023 @09:25AM (#35802106)
well you gain speed just picking the key underway instead of stopping and going backward
Re:It's A(door)able by koromak on Wednesday May 03, 2023 @11:13AM (#35803370)
Theres momentum, turning around is much slower than moving forward like most games
Re:It's A(door)able by ackfoobar on Wednesday May 03, 2023 @12:01PM (#35804011)
But that's not what this game is doing though. I fumbled and reversed direction picking up the key and still got to the door in time.
Re:It's A(door)able by Wowfunhappy on Wednesday May 03, 2023 @12:02PM (#35804021)
IMO, the game design mistake here was having too little momentum. There should be an excessive amount of momentum, so the player immediately understands that the levels will be impossible if they turn around.