Re:It's A(door)able
by croisillon on Wednesday May 03, 2023 @09:25AM
(#35802106)
well you gain speed just picking the key underway instead of stopping and going backward
Theres momentum, turning around is much slower than moving forward like most games
But that's not what this game is doing though. I fumbled and reversed direction picking up the key and still got to the door in time.
Re:It's A(door)able
by Wowfunhappy on Wednesday May 03, 2023 @12:02PM
(#35804021)
IMO, the game design mistake here was having too little momentum. There should be an excessive amount of momentum, so the player immediately understands that the levels will be impossible if they turn around.
Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.