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Re:How close are we to truly photorealistic, real-time games? by corysama on Friday February 10, 2012 @05:33PM (#3577780)
Here's a nice, short blog article on the subject

http://timothylottes.blogspot.com/2012/01/games-vs-film.html

"The industry status quo is to push ultra high display resolution, ultra high texture resolution, and ultra sharpness. IMO a more interesting next-generation metric is can an engine on a ultra-highend PC rendering at 720p look as real as a DVD quality movie? Note, high end PC at 720p can have upwards of a few 1000's of texture fetches and upwards of 100,000 flops per pixel per frame at 720p at 30Hz."

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