Though it remains possible that latency between components in an AI system could become so large that it couldn't enforce consistency between.
Yeah that's what I was trying to say - if they are far enough to synchronize/enforce consensus you basically have to assume they could be hostile in every future interaction.
If we're still bound by special relativity (since you said no FTL), there is nothing outside of your light cone.
They could have a super slow clock speed to account for distance and anything truly outside of their light cone might as well not exist.
If you have trillions of years does it matter if a thought takes a million years or so?
This wouldn't be true for an AI. Death would be optional.
Why would it be automatically aligned? If for example, the parent AI spawns a child AI probe to travel to a celestial body that doesn't have any metals, in order to achieve some sub-goal, and that child AI would then spawn additional AIs with their own sub-sub-goals, how would the original paperclip maximizer make sure that no such descendant goal ever contradict the generation of paperclips?
A possibility that I hadn’t considered, though, is that space combat could be pretty brutal (less Star Wars, WW2 naval/Air Force battles, more Submarine warfare where whoever gets spotted first dies). In that case, both sides might want to immediately attack rather than identify themselves as paperclip friends…
With this said, I think that even in this simple objective of paperclip maximization, your war scenario is likelier than eternal peace.
In this case we have a fundamentally straightforward goal, everything must be paperclip. There are lots of steps in between here and paperclip nirvana, but the goal is easy to define and more or less unambiguous. It ought to be possible to communicate a strategy and jointly agree on whether or not it produces more paperclips.
It is possible that the children could be poorly designed, but this seems counter to the idea of the paperclip optimizer. It is supposed to be somehow more competent than humans (after all, it beats us), just following a strange objective.
Or, maybe it's just bad at those particular text predictions, explicitly due to OpenAI's RLHF process?
Maybe my Markov chain chatbots back in high school were in actuality super advanced and autonomous, but they just decided to disobey my orders.
Perhaps we should stop anthropomorphizing the text predictors.
I'm not convinced this is actually possible under the current paradigm, and I think the current paradigm can't take us to AGI. Lately, as people have bemoaned all the things ChatGPT can't do or fails at when they ask it, I have been reflecting on my personal batting average for solving (and failing to solve!) problems and the process that I use to go about eventually solving problems that I couldn't at first. These reflections have led me to consider that an AGI system might not be a single model, but a community of diverse models that form a multi-agent system that each learn through their own experience and can successfully help get each-other unstuck. Through this they would learn game theory, but none would become so advanced as to be able to control all the others through an advanced understanding, though power could be accumulated in other ways.