Re:How close are we to truly photorealistic, real-time games?
by sliverstorm on Friday February 10, 2012 @04:18PM
(#3577513)
I believe that number is per node, e.g. they have a cluster of 10 nodes that rendered for 24 hours producing 1 frame per day. Much like the concept of "man-hours" in a project.
[1] http://www.hollywoodreporter.com/news/transformers-dark-moon...