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Re:How close are we to truly photorealistic, real-time games? by VikingCoder on Friday February 10, 2012 @03:51PM (#3577422)
288 cpu hours.

Divide that by a large number of CPUs.

Most rendering is very parallelizable.

Re:How close are we to truly photorealistic, real-time games? by astrodust on Friday February 10, 2012 @06:55PM (#3578042)
Yeah, that's a day on a 12-core system.