Re:How close are we to truly photorealistic, real-time games?
by ricksta on Friday February 10, 2012 @03:36PM
(#3577362)
We won't have photorealistic game for a long time because how way our GPU and 3D graphics works. With a pipeline architecture, every single object inside a game is rendered individually. Things like shadows and reflections in games are all "gimmicks" or "Tricks" to make it seem like shadows and reflections. Until our computational power increase to a point where we can do massive ray tracing in real time, we won't have a truly photorealistic games.
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