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Re:How to Make Good Small Games by murphm8 on Wednesday April 19, 2023 @02:12PM (#35631399)
An excellent game where the designer/programmer doesn't let things get in the way of building is Aurora 4x [1] (not really a small game anymore). Only runs on windows, doesn't even have modifiable window sizes. For users that have period separators instead of commas a bunch of the text is cut off. It's a fantastic game that is purely what the creator wants and plays and is nothing more, and it has a great community behind it. It is purely a work of passion by the creator.

[1] https://aurora2.pentarch.org/

Re:How to Make Good Small Games by mock-possum on Saturday April 22, 2023 @10:08PM (#35672696)
wow it's been a long time since I've seen a game that seems to go so far out of its way to make itself inaccessible to users. I do get that not everyone feels like putting the work in on this stuff, but just personally, as someone who's deep in UX/UI land... man oh man oh man. like you need a level of computer fluency to even install the game, nevermind actually playing it.

props to the creator for how complicated it is, but man, just contemplating the time I would lose trying to dive into it is horrifying for me.